Timeline speed

I’m currently making a moving platform system that moves back and forth along a spline by using a timeline. However it always reaches the end of the spline at the same time so for longer splines the speed increases a lot.

So is there a way of setting the speed of a timeline?
Or an alternate way of getting the same result?

2 Likes

Hello Kaosrio,

There’s a setting for Playback length to increase the overall length of your timeline. Here’s a visual if you need it: https://docs.unrealengine.com/en-US/Engine/Blueprints/UserGuide/Timelines/Editor/index.html

Like this:

297175-tl.png

6 Likes

THANK YOU!
i’ve been looking for a way to do this for like a week

(The answer image is not visible. So how did one do this again?)

edit:
You can adjust the play rate of a timeline with “set play rate” it takes a float multiplier (or is it really a divider…) for speeding up the timeline.

It’s a multiplier. 1 is normal. 2 is 2x speed. 0.5 is 0.5x speed.

Dumb question, but how did you turn the timeline into a variable?

1 Like

It’s a component, it’s in the components list

image

3 Likes

Thank you!

1 Like