Timeline Slider for cultural heritage modeling

Hi Everybody

Sorry if my message is not in the right section.

I’m using Unreal Engine to reconstruct my city’s lost historical heritage from different eras.
I would like to create a tool or a blueprint and UI, like a slider or timeline to move from one era to another.
Is there a way to visualize the buildings over more than two dates using a timeline?
How can I create a blueprint or is there an automatic solution?

Regards
Jerome

Look into “unreal data layers”:

Then look into “widget slider”:

Then make it all pretty, and share results here :wink:

and best way to connect it aall together:

  • make umg widget with slider.
  • use “middle man” setup for communication: make middle man blueprint with event for eg in game mode.
  • make event in game mode: “EVENT_change_epoch”
  • make event dispatcher in game mode: “DISPATCHER_epoch_changed”
  • when you move slider call that event in game mode to change epoch
  • when it is called trigger (start) dispatcher epoch changed
  • both event and disspatcher should pass some variable that gives what is new epoch (best would be custom enum you declare)
  • create all buildings/chunks as "compacted level: (not sure this name). Compacted levels are basically blueprints with meshes as objects
  • place those bluidings/chunks on appropriate data layer (for epochs)
  • assign to dispatcher epoch changed, anything you need to react to that
  • create data layer changing event in game mode and also assign it to that dispatcher, this will change data layer and show/hide correct epoch chunks
  • add more things like lights sky, weather to that epoch changing (must be blueprint that assigns to dispatcher, just like game mode)

ps.
take a look into “prefabricator” plugin on FAB.COM, you may want to make buildings modular.