Timeline replication "bug" (?)

Hey, i’m having a weird replication issue with a timeline. In the image below u can see that there are three rpc event calls to set the relative location of some components but the commented one doesnt replicate (only executes on server):


However, if i do this it works:

how can i fix this? thx in advance!

  1. What is the second target (the second blue UObject Input)?
  2. Is the second target set to replicate?
  3. Do you make the Server RPC to a Mulitcast RPC?
  4. Is the RPC set to reliable (since there is no “RELIABLE replicated …” I’d assume it is not)?

oh, i fixed it by setting the components to replicate, ty! still its weird that without checking the components to replicate the last comp in the image doesnt replicate but the others do

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