Timeline Play from Start doesn't return Finished

Hello. Is it my mistake or Play From Start doesn’t return Finished after completing timeline. Just if i use Play or Reverse it returns.

Play From Start doesn’t return Finished after completing timeline.

  • how are you testing it? If you put a Print String node right after Finished, it does not print?
  • it’s not looping atm (no icon on the node) - do you, perhaps, enable looping during execution? Looping TLs do not Finish, for example.
  • do you change Playrate during execution or fiddle with setting New Time?
  • how is Length vs Alpha set up inside the TL?

Yes. Play - works, Play From Start - doesn’t


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This does not print? A brand new timeline? Will you answer the other questions?


Is this on or off? I can’t read UE5 :frowning:

All the thing are turned off.

1)With Print String; Without loops; Nope; In the new one nothing happens, just finishes in one second.
2) this new doesn’t work too

Have they worked before?!

Nope. There have just been created.

  • do you pause the game at any point?
  • play with time dilation?
  • slow mo & stuff?
  • toggle component tick?

Don’t too. This is a prebuilt project with using timeline.

So if you create a brand new blank project, the timelines do not finish there either?

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On another version it works. I guess this is the problem. Thanks for help.

Apart from the stuff I mentioned above, nothing else comes to mind at the moment. I’ve run out of stuff to accuse you of :expressionless: