Hello. Is it my mistake or Play From Start doesn’t return Finished after completing timeline. Just if i use Play or Reverse it returns.
Play From Start doesn’t return Finished after completing timeline.
- how are you testing it? If you put a
Print String
node right afterFinished
, it does not print? - it’s not looping atm (no icon on the node) - do you, perhaps, enable looping during execution? Looping TLs do not Finish, for example.
- do you change
Playrate
during execution or fiddle with settingNew Time
? - how is
Length
vsAlpha
set up inside the TL?
This does not print? A brand new timeline? Will you answer the other questions?
Is this on or off? I can’t read UE5
All the thing are turned off.
1)With Print String; Without loops; Nope; In the new one nothing happens, just finishes in one second.
2) this new doesn’t work too
Have they worked before?!
Nope. There have just been created.
- do you pause the game at any point?
- play with time dilation?
- slow mo & stuff?
- toggle component tick?
Don’t too. This is a prebuilt project with using timeline.
So if you create a brand new blank project, the timelines do not finish there either?
1 Like
On another version it works. I guess this is the problem. Thanks for help.
Apart from the stuff I mentioned above, nothing else comes to mind at the moment. I’ve run out of stuff to accuse you of