Using simple Blueprint for a door. When I press ‘e’ the door should open making a 90 degree turn… But instead the door spins around 4 or 5 times really fast. I watched 3 different videos and out of the different setups for each blueprint non of them changed the out come.
you’re adding rotation every frame rather than setting it
you’re re-sampling the data during TL Update - a no-no as far as consistency is concerned; set rotator variables before you play the TL and only then Lerp between them
it seems you’ve implemented the input inside the door BP rather than inside the instigator - usually the Player Controller or the Pawn. The door does not operate itself, it’s the player who interacts with it, right?