Timeline Node For Movement Help.

Hello! So, I am using In-Place animations and I’m trying to find a way to create smooth acceleration and deceleration via the Timeline node within the character’s BP. I managed to get my acceleration and deceleration working with two separate timeline nodes, but when I move my character to turn, it starts to both slide a bit and do a little shuffle when I also happen to be decelerating at the same time when turning. I asked around and some people told me to use FInterp instead (math and a tick event). I am not sure how to apply that to my case though. Other’s told be to use sync markers (I’m not sure if that can work, need guidance on that). If someone could help me in the right direction or give some ideas to prevent this shuffle and sliding while deaccelerating while turning, I would be most grateful. Help and guidance would be greatly appreciated. Thank you!

Hey @DragonKingZJ!

To get things started, is there a particular reason you are wanting to use a timeline instead of an animation blend space that’s based on your character’s velocity?

I am using timelines because I get less sliding and shuffling then using the blendspace. I have tried to use blendspace smoothing, but don’t get the results I would like. I have been looking into sync markers, but I’m not sure if those are the answers. I’ve also looked into the FInterp To node as well, but need guidance on that. I am trying to find a solution to get less of this sliding and shuffling when deaccelerating while also turning. Please let me know if that makes sense, thank you!