I’m making a game with a machine in it, when you interact with the machine, it’s going to play a simple animation that makes it look like it’s turning one object into another; but it’s actually just going to be a static mesh made visible moving into one hole of the machine then being set to invisible, while another static mesh is made visible, and moving out of the machine.
It works fine the first time the player interacts with the machine, but after that it skips the animation completely and the new object just suddenly appears. I’ve tried to figure out what the problem is, but I can’t get it to work.
