I can’t get anywhere with that AnswerHub site, its driving me insane, none of my replies are appearing so I can’t ask any further questions to the replies you’ve kindly given…
Can we try here please… I’ll happily post over there again when whatever the issue with the moderation is resolved, its been a day of pain using it.
So, the question was…
If I have an object that need to move from point A to point B (vertical descent), how can I control the speed of that movement when using Timeline and Lerp? Currently I have this;
If we were to say that the actor (A) was at 1000 on the Z axis, and the Impact Point (B) was 0 - how do I plug in the velocity variable I have set (a value of 300) to make the movement between A and B take the correct amount of time?
I saw your reply about setting the “length”, but if I do that via Blueprint (as all of my values are dynamically created) - then I’ll have the keyframe that is at time = 1 on the image above not at the end of the length for the Timeline, so it will still hit the value of 1 after just 1 second (assuming these are seconds). There doesn’t appear to be anyway to add/set/move keyframes via Blueprint after creating the Timeline. So that feels like that option is out.
If I were to try and change the playback speed - how am I to calculate what that should be? At the moment, I’m assuming its set to a default of 1. So presumably the 1 second length of the Timeline takes 1 second. If it were set to a playback speed of 0.5 then I would assume that the Timeline would take 2 seconds, despite being set to 1 second for a length etc.
If so, would I need to divide the initial playback speed of 1 by my calculate duration for movement between points A and B? e.g. 1000 units / 300. If so, isn’t that going to give me a value here of about 3.333 - which would then be 3 times faster than what I currently have?
Any help would be really appreciated. Sorry to drag you over here, but AnswerHub just isnt working for me, not until it allows replies/comments for me.