Currently I’m scripting out many things via Blueprints and all seems to be working fine, that is until I’ve started working with timelines. So far I’m able to create a door that slides open and that works perfectly, but then came the chest.
With typical chests they open up by rotating away from the player. What I want to do is to have the lid split in two (already separate in the model), slide sideways, rotate once they reach a certain point, then once that’s done drop down till they touch the floor. Well this kind of works but I get some very strange issues. If I remove the drop then the slide and rotate works perfectly once triggered, however as soon as I add the drop then it completely skips the slide and goes straight to the start of the drop position, does the rotate, then drop. On reverse it goes as normal but then it doesn’t slide back at all. Could this be because I’m using two vectors in succession? I have added both the graph and the timeline below as well as the video showing the issue.
Is there a way I can get it so that I can have the lid slide, rotate, and then drop? I did try adding a 1.25s delay but that didn’t work and I still got the same result.