As you can see here, (there’s a video link up there)
I assigned a hover event on a checkbox in a widget blueprint.
Since I wanted to use a timeline but widget blueprint doesn’t support timeline, I made a custom event in a character blueprint and connected them.
I wanted to make other keyboard parts fade-out when I hover on a checkbox (made each part of the keyboard’s images)
And… timeline accepts the fire and do nothing… the update pin isn’t being highlighted…
How do I fix it? Is it a bug? There’s no compile/runtime error…
And if there’s a better way to do this function, please let me know! Thank you!