Hi,
I am working on animating a window shutter. Each plank of the shutter is a separate mesh. And I run a loop function of open and close the shutter. Everything works fine, if I run it. But they just snap in just one frame where the angle of the shutter plank turns from 0 to 40 degree.
I do not want that. I want the shutters to be slowly turns from 0 to 40 degrees over 2 seconds of time. So, connected the function through the Timeline. But it is not working. I am not sure what is the mistake I did. Can someone please help me to fix this.
When I debug, I see the line connected to the āUpdateā output node is not firing. So, obviously, the āTimelineā function is not working in this.
you need a to connect the shutter angle 1 to the axis you need to rotate.or if the the timeline is 0 -1 value with lerp node before seting the rotation
Hi, even after connecting the shutter angle, it still didnāt work. While debugging, the line that goes out of the āUpdateā is not turning red at all.
why not use actor sequence? itās much easier and itās done visually. itās under components tab inside an actor. it behaves the same as level sequencer. execpt that u can animate other components like static meshās.
i need to mention that bcz this class is experimental i noticed there might be a bug in actor sequence, u canāt rotate or move the object inside viewport once itās added to the timeline, u need to rotate or move it via the parameters inside timeline. which is odd, hope it gets fixed.