I am working on animating a window shutter. Each plank of the shutter is a separate mesh. And I run a loop function of open and close the shutter. Everything works fine, if I run it. But they just snap in just one frame where the angle of the shutter plank turns from 0 to 40 degree.
I do not want that. I want the shutters to be slowly turns from 0 to 40 degrees over 2 seconds of time. So, connected the function through the Timeline. But it is not working. I am not sure what is the mistake I did. Can someone please help me to fix this.
When I debug, I see the line connected to the “Update” output node is not firing. So, obviously, the “Timeline” function is not working in this.
Thanks in advance.