Hello
This is the leaning mechanic blueprint in my game
My issue is that when I am holding Q to lean to the left, and than I start holding E to change the leaning direction, the rotation instantly snaps to default value and starts leaning to the right. Instead what I want it to do is wait for the first timeline to reverse into the default value and than start the second timeline. Would this be possible?
Thank you for all answers
I think you may have shot yourself in the foot with timelines there, actually. Not easy to fix.
Might be better to use
You can just move from where you are to the required angle…
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Totally untested and may be rubbish
I checked, it has no effect, but it’s the idea that counts…
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I’ve played around a little bit and managed to get it working, thank you very much for your help Must say the Rinterp and Vinterp blueprints are really useful will have to use them more often
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