Timeline instance

Hi there,

I have a created a BP where I can move multiple child actors along a spline using a Timeline (points at 0,0 and 1,1). What I would like to do is move the child actors at varying speeds/Play Rates along the spline (i.e. so that the child actors will speed up and slow down at bends along the spline), however the default Timeline in Unreal doesn’t let you create instances of the Timeline, so the Play Rate has to be the same for all child actors all the time. Is there a work around, to achieve varying Play Rates for individual child actors using the same Timeline?

I just answered this at the bottom of this post :slight_smile: