Hey there, you need to see what is the actual cause of the crash, check the Autos tab to see if anything is invalid (especially check the this variable, myDoorRotateComponent and myResetRotationTimeline).
Why would it be invalid? I followed the previous tutorials and none of them mentioned this issue. Should I be initializing it by calling initialize component? Because that did not work either
All I’m getting is what you see with the triggered break point. I tried it again with UTimelineComponent and here is where it triggered a breakpoint: https://i.imgur.com/NjWCLL6.png
Ok so it seems your timeline is set to null. To confirm you can comment the PlayFromStart command and see if it doesnt crash. If that doesn’t crash then it confirms that the problem is indeed in the timeline. When you defined the timeline did you set it to UPROPERTY()?
Just tried to set it to UPROPERTY() but I don’t think it helped, I still got a triggered breakpoint in the create default sub object. Here is a screen shot:
If I use UTimelineComponent pointer, ue4 triggers a breakpoint on line 59 when I try to CreateDefaultSubobject. If I change it to use FTimeline object, it compiles and runs without error, the issue I see now is that the object is not calling the update function I provided (ResetRotationTimelineUpdateCallback).