Timeline Finish early and delay rest of the time?

Hi, I just don’t really understand the timeline length/duration, which is divided by its playrate. My case is the animation finish at 1 second and character is staying there for 4 seconds ( I did set it to 5s).
Please tell me that I did wrong at something ?



Result
Developing

Hi,
the video won’t play for some reason.
the code looks okay except that you need to promote the actor location to a variable before run the timeline.
and during timeline playing, use that pre-stored variable for the lerp start location.

1 Like

Hi, I fixed the video and tried your method, set variable for character location then run the timeline. It’s actually worked!! Thank you @baobao4435 :laughing:

But I have some notices for guys got issues like mine.
The timeline need saved variables to start, and for its playrate to play correctly it may need a tick (some delay) to set all up before run the timeline. I tried without a tick and got an issue that the character move a bit jaggy to the end, then it may finish a little bit earlier than your track.

Result
Solved

1 Like

:face_with_spiral_eyes: I’m not sure what causes the jittering.I’ve never seen this kind of behavior before …

At first, I thought it was a bug in UE, but then I realized it was probably due to my hardware. My PC isn’t very powerful tho.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.