I am trying to create a aim down sight where the camera’s Field of view, however for some reason every time i try it, the engine crashes, and in the crash report it only shows my machineid and my epicacccount.
Would anyone be able to help?
Using engine version 4.6.1
(Also, for aim down sight, i was planning on just decreasing the FOV slightly, and then somehow adding an aim down sight animation to the arms, however i am not sure how i would transition from the idle to aim, i am guessing animation blueprint somehow though? I see in the shootergame example that there is a ADS animation, however because its c++, i cant quite figure out how to do it in blueprint. )
((Also, do i want ‘Use last keyframe?’ ?))
Any help is greatly appreciated! Thanks.