I am trying to create a aim down sight where the camera’s Field of view, however for some reason every time i try it, the engine crashes, and in the crash report it only shows my machineid and my epicacccount.
Would anyone be able to help?
MyCharacter BP:
Timeline:
Using engine version 4.6.1
(Also, for aim down sight, i was planning on just decreasing the FOV slightly, and then somehow adding an aim down sight animation to the arms, however i am not sure how i would transition from the idle to aim, i am guessing animation blueprint somehow though? I see in the shootergame example that there is a ADS animation, however because its c++, i cant quite figure out how to do it in blueprint. )
((Also, do i want ‘Use last keyframe?’ ?))
Any help is greatly appreciated! Thanks.