when i use actors who use timeline my game FPS drop dramatically, From 110/FPS to 19/FPS ( 0 Blueprints Errors) my machine works as a charm, work perfectly in game. Except FPS massive Drop.
Can you help me or just tell me where i did wrong or UE 4 Timeline isn’t supported to run more stuff at 1 scene.
Plus i try to do the same thing but without time line only with simple rotation Z = Delta Seconds, it works perfect but i have same problem Drop FPS not the same as Timeline to 19/FPS, with Z rotation goes around 23/FPS.
There’s some pictures of it, you can take a look at it.
This is path machine i think you get it what is use for.
This is Blueprint in Machine :
And FPS in-game :
Just to let you know there’s more than 4 machines in scene approximately (13-FPS) per 1 machine in scene that’s to much.
sry for my bad English i give my best.