Timeline Based Clock

I’ve got a 1 second timeline that runs from 0-60. I have it looping & using last frame data. However when I pipe that into my make timespan it never clicks over to 1 Minute.

Hey @GomiArashi!

So the reason there is you’re resetting the seconds without adding one minute. Make another track on the timeline for an event, and have it trigger at the end of the timeline. Have this event check the current gametime minutes, add 1, and plug that into “minutes”. You’ll also want a check if Minutes then = 60, and if true add 1 hour and plug it into “hour” then reset minutes = 0. Of course you’ll then want one more branch for “hour = 24” and if true do the same for “days” :slight_smile:

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.