Timeline animation using slider

Hi guys…

Basically, i’m trying to to use a timeline animation with a UMG slider and i want to be able to reverse the animation backward when i’m sliding back. I just can’t figure out how to make it.

On a side note: I’m posting here in last resort but for whatever reason each time I’m doing so, nobody reply anything even if the post got most of the time view, it is kinda frustrating.
The community is not what is used to be, anymore. Sad :frowning:

This seems to work well enough:

Thanks!!
I really appreciate the time you take too answer my question!

It work, well almost… because i’m using ‘‘set world location node’’ to start from point A to point B, when i start sliding the slider my actor is not starting from the same location from where i place it in the world, I think i need to use the node get world location first but i’m not sure.

Thanks again!! :smiley:

This was just a generic example. Something like this maybe:

I’m assuming you have a particular reason to use a Timeline for that sort of thing. Moving something with a slider can be achieved with something less complicated if no timeline is involved, of course. I can imagine this being quite handy if you’re driving an object along a spline, for example, and want to manually slide it along the path back and forth.

Hope this helps but do tell if you’re having problems achieving the precise effect you’re after.

Ahh It is much better now… it is perfect!! Thanks!! :slight_smile:

Yeah… i’m working on a project right now and i need to control a bunch of stuff binding on this same slider.

I made a post few days ago that was on the same topic, which was… ‘‘how can i speed up the cloud’’ from the skysphere when i’m increasing the slider and slowing down the speed when decreasing the slider fallowing the same logic with a timeline. Which work but i can’t get the origin speed when i stop sliding. Basically i want to fake dilation time, when sliding the slider and each time i stop sliding, the time is returning at is origin speed.

Then, i give a shot with ‘‘set dilation time node’’. I got it work, it is fairly simple but i don’t know ‘‘again’’ how to stop dilation when i stop sliding maybe it is related to ‘‘on mouse capture end’’ maybe not because if i leave my finger on the mouse button, it will continue to dilate time.

So… I think dilation time is the way to go in my case because i will need a lots of stuff at the same time that is needed to speed up when i use the slider.

I don’t want to abuse your time! I really appreciate the help you gave to me… But hey!! If you have some times… it is possible to just give me a hint on how i can do that ?

Thanks again! :smiley:

Never worked with time dlilation in UE4 but if you link the original post I can have a look, perhaps it’s a matter of logic / event order / editor quirks.

In the other post i was trying to do something with the ‘‘cloud speed’’ trough dynamic material instance in the Bp_Sky_sphere. After trying without success i started to research how i can do that differently and i found a video from Mathew Wadstein, https://www.youtube.com/watch?v=y2DtVnOugVY