Timeline animated BP, within other BP

Hey guys!

I’m completely new to the UE4 universe, and I can’t solve the logic behind this:
First of all I want to say that I’ve searched everywhere about how to do this before asking here, so sorry if the question is not very bright.

I have a Class Blueprint with an elevator door mesh, animated with a timeline to open and close (reverse), triggered by a custom “Opendoor”/“Closedoor” event.

I want to place this inside the elevator box Class Blueprint and play the timeline when I hit the input on a box trigger.

I’ve managed to place the Door BP as a childactor inside the Elevator BP, but I can’t figure out how (and even if it’s possible) to play the timeline animation somehow.

Any tips and orientation is more than welcome, and I apologize if I’m completely off track! :slight_smile:

Hey PabloCo-

I want to make sure I understand what your setup is to help give you a few ideas. You have two blueprints (elevator door and elevator box) and you are trying to call the elevator door blueprint timeline from a box trigger that is inside the elevator box blueprint? If my understanding is incorrect let me know how you have the elevator setup. If possible a screenshot of your blueprints would also be helpful.


Hi PabloCo,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.