Timeline and spawn actor by class help

Help - YouTube I have made a small BP to spawn actor and it does a little timeline animation. But it will both not play the animation again after it has done it once and if you try to press the execute again while another instance is still up it will not destroy that actor. Also if you hook up destroy actor to timeline finished you can’t execute the code again.

The timeline code needs to be inside the other actor. Each instance of the light box needs it’s own timeline, and hence needs to be a blueprint.