TimeLine and Global Dilation

So I’m setting up a timeline in my actor BP to rotate an object based on a time duration. During gameplay there’s a global dilation change(slow down) and it somehow made the actor’s rotation more than it should be, it feels like when the global dilation changes, the timeline is still going as the time was not slowed down on the actor.
How can I make the actor’s rotation sychronized with the time when the global time slows down?
Thanks in advance!

I guess timeline operates on something that’s not affected by time dilation (tick?). I have same problem with my stamina system - its drain/gain is independent from time dilation and character is tired in 2 steps in slomo.

I don’t know what I’m doing still, so only thing that comes to mind is multiplying something by dilation. In my example it would be
set stamina = stamina + stamina_increment * time_dilation
didn’t tried it myself and adding more calculations doesn’t look like a good idea.

Hopefully someone can suggest proper solution.