Timecode reinitialize via editor utility

Hello, I’m currently working on a custom timecode display for my studios live capture workflow. Timecode is being received in unreal via audio line however each time the engine restarts the timecode needs to be reinitialised through the timecode provider window. This isn’t the end of the world but want to add the reinitialise function to an editor utility widget or auto reinitialise on launch.


From what I’ve found so far there is no explicit “reinitialise” function and the closet thing I’ve got is Fetch and Update (Python API search returns the same results). The function doesn’t do anything and returns a warning: Accessed None trying to read property Timecode Provider. This timecode provider is also set as the defualt in project settings.

Does anyone know if it’s possible to reinitialise the timecode provider on engine launch or blueprint/python without having to use the default timecode provider tab?