Timecode in Take Recorder

Ok I’ve got the take recorder setup to record some motion controlled by an external controller and everything is fine UNTIL i tick ‘Start at current timecode’ OFF ie start a zero.

What happens is firstly it takes about 15 seconds to start and then we end up with a sequence over a million frames long.

What am i doing wrong here?

Im new to the take recorder btw

Thanks

Hey John,

Sorry about this. It’s a bug that has since been fixed for the next release. In the meantime, you’ll need to record with Start at Current Timecode On. I realize that’s inconvenient if you want everything at 0, but you’ll need to do that and then move everything back to 0.

Here’s the ticket in case you want to track it (it’ll be made publicly visible soon): Unreal Engine Issues and Bug Tracker (UE-176975)