Hello, I run into a problem while receiving motion builder data with LiveLink and applying it to metahuman using Timecode in UE.
If Timecode is used in Evaluation mode, Outside Range appears, and Engine Time is used, synchronization occurs.
When using Timecode in Evaluation mode, ‘A new frame data for subjet root has the same timecode as a previous frame.’ warning messages pile up like crazy.
Why dose this happens? It look likes easy to use when other people use it on YouTube, but I don’t know why ;ㅅ;
Set Motion Builder to 60fps, Timecode to System,
In Timed Data Motinor of UE(v4.27 and v5.1 both), I tried using SystemTimeTimecodeProvider, LiveLinkTimecodeProvider, and DefualtTimecodeProvider for TimeCodeProvider, but all failed.
After pressing the Calibration button, even if the buffer size is greatly increased, only the Outside Range is eventually displayed.
What’s even more strange is that metahumans that receive motion builder data move well even if the Outside Range floats in the Timed Data Motinor. I don’t understand this situation.