Time spent in AttachToComponent

Why does a AttachToComponent in a static mesh take 5.1 msek when a AttachToComponent for a USceneCompoenent takes 0.003 msek ? All parent components are stationary except top that is movable.

I guess its physics and collisions etc in meshes. How can I disable as much as possible and just get the meshes in as fast as possible ?

You can look at the project at GitHub - ToolTech/CSWUnreal: Common Synthetic World streamed into Unreal

Found the problem. I had the wrong order of AttachToComponent and RegisterComponent

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