Why does a AttachToComponent in a static mesh take 5.1 msek when a AttachToComponent for a USceneCompoenent takes 0.003 msek ? All parent components are stationary except top that is movable.
I guess its physics and collisions etc in meshes. How can I disable as much as possible and just get the meshes in as fast as possible ?
You can look at the project at GitHub - ToolTech/CSWUnreal: Common Synthetic World streamed into Unreal