Time slowed down

Hi all! Maybe I’m just being stupid here, but I can’t figure out what caused this. I added the following character to my project for testing: https://www.fab.com/listings/1da38c7b-c197-4cc4-a02f-9f63f480e300

After doing that, it’s like everything slowed down. I couldn’t find any signs of Global Time Dilation being used in any of the Blueprints.

I have since deleted all the added assets, but the issue still persists even with the default UE character.

Thanks in advance for the help!

Video: https://streamable.com/z7txiv

Hello - Welcome to the Forums.

Searching for the node ‘Set Global Time Dilatation’ was a good idea. - Another way to slow down time is with the ‘slomo’ console command - so check for any “Execute Console Command” nodes as well.

Unfortunately, that is not the problem, because when I set the slomo console command to about 1.6 so Slomo 1.6 that’s when the speed seems right.

This behaivour is strange to me :confused:

Oh,

Here’s an easy thing to check:

What does the ‘Get Global Time Dilation’ node return? (This would help figure out if the asset pack is changing that value in the first place)

Another Idea would be to import things from that asset pack one at a time to see when the ‘speed’ changes.

It returns 1.0 every time

It looks like I found the problem.
If “Fixed Frame Rate” is enabled, it has this slow-motion effect, but if it’s disabled, everything works perfectly.

Thanks for the update.

Something running/animating ‘as intended’ but only at a certain framerate indicates something has been coded that does not use ‘delta time’

This is a very basic game development concept and there are many videos to help you correct the code. Start here.