We’re trying to make an effect like the Time Shift gemstones in Legend of Zelda Skyward Sword.
For those not familiar, we’re trying to create a dome or cylinder that radiates out from a point. Any geometry enclosed within it has “bright” textures and lighting. An example of this can be seen here:
We’re having a lot of trouble figuring out how to manage the two different lighting and materials that the area needs to flip between.
Through our research, it looked like we may have been able to use Light Channels, but that only exists in UDK and not Unreal 4.
Does anyone have any suggestions?
Thanks in advance!