I was following along the tutorial provided here: https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/CharacterMovement/Blueprints/AnimBlueprint_Jump/index.html. I was able to make an animation using the TimeRemaining for ’ ’ node initially which you can see here:
From there, I went on to try to do the same thing using another sequence file from a PistolWalkStart into a WalkRunPistol blendspace 1D. However, when I try to look for the TimeRemaining for ’ ’ node it does not come up anymore.
What I find even more disturbing is that not only am I not able to reproduce those nodes in new graphs, but I cannot reproduce it in the original transition rule that I first used it in. Am I missing doing something or is this a bug? I am currently using version 4.3.1.