Hello all. Beginner here just looking for guidance on where to start researching. I’m aiming to bring in car keyframe animations from 3ds max into Unreal as a visualization source. I want to have the ability to play, pause, rewind, fast forward, and really have an overall time slider in game where I can drag and play the animation as it goes, with similar controls to how a video player would have. Also would like to be able to hot swap between different views of this, say a driver’s view, top view, perspective view, etc. I’m not expecting one-to-one answers on anything but if anyone has any guidance on what to look into for this it’d be appreciated.
Thank you, Merry Christmas and Happy New Year!
Hey there @tspiegelberg! Welcome to the community! So with emulating video players, you’re going to have to decide if you want to use your prebaked animations or go with something controllable on the fly like Control Rig. Since you already have prebaked anims, we’re going to go that route. Setting the play rate in the anim can control it’s speed directly and making it a negative will reverse it.
What you’re going to need to learn is how to use the animBP, how to reverse/set time for animations, and UI.
Disclaimer: One or more of these links are unaffiliated with Epic Games. Epic Games is not liable for anything that may occur outside of this Unreal Engine domain. Please exercise your best judgment when following links outside of the forums.
Reversing the animations:
Basic UI documentation: