Time in log output is wrong

Just noticed this.
See last line of log to notice the inconstancy.

Very detailed bug report, can you tell us/make screenshot what is wrong in the output log? Which version of engine are you using ? Which platform?

Win 7 64 bit
4.7.0.p7

[2015.02.24-10.58.46:318][673]Log file closed, 02/24/15 11:58:46
The time in the message is correct but the pre-tag is wrong.

Hey simmania,

In order for us to assist you, we need a bit more information on the crash/bug you are reporting. Take a look at the answerhub post about how to report a bug, and follow along with those guidelines when posting your information here.

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If you have any questions regarding this process or need further assistance, let me know.

Thank you,

Just pick a random log, check last line and notice inconstancy. Done.
4.7.0.p7

Would you mind testing this in the official release build of 4.7?

If you are still seeing the issue let me know and we will move further with the reporting process.

Thank you,

Her you go:

Log file open, 02/26/15 20:42:53
[2015.02.26-19.42.53:727][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.

[2015.02.26-19.39.33:162][964]Log file closed, 02/26/15 20:39:33
As you see there is 1 hour difference;)

Hour in [2015.02.26-19.39.33:162] is wrong.

Great, thank you for the update.

looks like UE4 does not respect Time Zones. in our case we have difference in timestamps and “real” time of 3 hours :frowning:
p.s. UE4.16

4.19.2 - my logs in the Saved directory are 4 hours into the future. I am on UTC-05:00.

Hello Everyone,

I do have the same issue with the different timestamps in the log file and the output log in the editor, does someone have an answer to this?
I’m working in UE4.24, I selected local time for Timezone as well as for Log Timestamp Mode in the Editor Preferences and it still has a 2h time difference.

still got the same problem in 2025.3.1 with ue5.3.2
[2025.03.01-07.02.41:526][857]X2PlayerTemplate: Warning: Mar 1 2025 14:35:55, UX2Player_StatusChecker_ItemCount::VerifyStatusChange(51), Ignored for !SkillSlots.Contains(LeftMouseButton)

the first is ue log time, the second after warning is the real time