How can I measure the time since a key (the jump key for example) was pressed the last time
to prevent pressing a key too many times?
Thanks!
How can I measure the time since a key (the jump key for example) was pressed the last time
to prevent pressing a key too many times?
Thanks!
You can use the timer nodes:
In order to start counting, stop & clearing the timer to be used again from 0.
Also you can use the PaueTimer and UnPauseTImer, but I don’t think your example would even need them!
Check more about them here:
https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/UseTimers/Blueprints/index.html
-m