I tried using the Movie Render Queue but it does not seem to take into account Time Dilation or Time Scale for sequences or shots, respectively. I love the image quality I’m getting from the High Quality Media Export workflow, but I have some sequences that depend on time manipulation, so I’m bummed to have to fall back to the Sequencer’s Render Movie option instead.
Is there something I’m missing? If not, will this feature be integrated into the High Quality Media Export workflow in the future?
Time Dilation is partially supported using the new Movie Render Queue. You will need to use {frame_number_rel} in your file format string. If you use {frame_number} then the frame number is derived from the location on the sequence which will then cause the files to overwrite each other when more than one output frame is produced for each Sequencer frame number.
Time Scale on sub-sequences is currently not supported.
I believe the Movie Render Queue has a warning in the output.log to tell you that Time Dilation is not supported and to use Reletive time dilation, although the warning isnt that clear hence why i ended up finding the fix on this thread as well
Another case of the answer is right infront of us, just need to know where to look LOL
A LOT of new users (Who want to use UE just for filming/cinematic) are not even aware the output log exists nor that it contains valuable hints!!
I still need to get around to posting this video, thanks for the reminder. Perhaps I should include your pro tip of output log as well!! Cheers @Nintenjo
Yea, using time dilation in the master sequence vs. subsequence solved the problem for me! Hope UE makes an easier way to keep time dilation in subsequences for the filmmakers