Time Dilation Crashes at Render Time 4.27.2

  1. create sequencer
  2. add stuff
  3. add Time Dilation and set value to .75
  4. render, crash, repeat

This crash happens in both the Movie Render Queue and the old renderer.

LoginId:6aef2b9f44845fc7a7c6049050dd6110
EpicAccountId:0b6c0c84e5c94e6ead976c6dd238a7fb

Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/D3D12RHI/Private/D3D12Util.cpp] [Line: 684] hr failed at D:/Build/++UE4/Sync/Engine/Source/Runtime/D3D12RHI/Private/D3D12Resources.cpp:477 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG

UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll

My system report:
NVIDIA System Information report created on: 02/03/2022 09:15:42
System name: MSI

[Display]
Operating System: Windows 10 Home, 64-bit
DirectX version: 12.0
GPU processor: NVIDIA GeForce RTX 3070 Laptop GPU
Driver version: 511.09
Driver Type: DCH
Direct3D feature level: 12_1
CUDA Cores: 5120
Resizable BAR Yes
Dynamic Boost 2.0 Yes
WhisperMode 2.0 No
Advanced Optimus No
Maximum Graphics Power 130 W
Core clock: 1620 MHz
Memory data rate: 14.00 Gbps
Memory interface: 256-bit
Memory bandwidth: 448.06 GB/s
Total available graphics memory: 40867 MB
Dedicated video memory: 8192 MB GDDR6
System video memory: 0 MB
Shared system memory: 32675 MB
Video BIOS version: 94.04.3F.00.52
IRQ: Not used
Bus: PCI Express x16 Gen3
Device Id: 10DE 249D 12EE1462
Part Number: 4735 0010

Fiel a bug report with Unreal. Unreal Engine Community

Done. Thank you.

Case #00403948

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