Hi,
I have a Target Point int he world that emits a projectile. Everything is fine normally, the projectile is emmited and goes along its trajectory.
However I have a volume that applies a global time dilation slow down. The normal sequence I have the player go through is they enter the time dilation volume then the projectile trigger. However when the projectile is spawned this way it doesn’t move - no matter how high I set its initial speed to counteract the time dilation.
Ultimately what I’m after is that time slows down and then the projectile fires and moves slowly across the world. Is there a way I can achieve this? I then want to be able to grab the projectile and send it off on a new course but that is a whole different kettle of fish.
Any help gratefully appreciated!