I’ve got a map that contains 20+ levels all played in the same game space as a mobile game.
My question is how do I get the time the player takes on each level (so from start to when he reaches a trigger that starts the next level)?
Additionally is there a way to capture the route the player takes for each level?
Is there a tut for something like this as I’m hopeless with the bp side of ue4.
Would really appreciate some help!
Ok for the tracking side of things I’ve tried having a stab and done this in the level BP (attached)
But it throws up a shed load of errors please have a look at the attached.
What I want it to do is to log the player position and rotation to the logfile.
What am I doing wrong?
This will add player position to an array every .1s, add distance between the last two points and tell you the total distance. The timer is included, too:
I did not test it so if there’s something dodgy here, that’s just my bad. Let me know.
I MASSIVELY APPRECIATE that many thanks!
Everynone, I REALLY appreciate your help, but I need it to work between trigger pickups, how could I adapt it to do that?
so time and distance between trigger1 and trigger 2 and so on and so forth until the player gets to the final trigger 20?