Tilting/Leaning Animation via Bone Transform?

I know you can use sequencer to make the character turn 90 degrees, but I want to use Blueprint tricks that works with bone transform because it has a better response rate and will probably give me the exact result I’m looking for. The issue is that how do I do the math for something like this? I’m only a month experienced in Unreal Engine, so… I really need help.

Here’s the effect I’m trying to create!

Basically the root tilts along with the head aHEAD of time when turning the joystick. Any ideas?