Tillable terrain doesn't actually tile

I’ve followed a couple of courses on c++ unreal development and in seems simple enough, but I just keep putting off working with it because blueprints seem so functional for what I want and then, coming from unity where you can have a script along side the visual components of the game object, I just find it incredibly off putting to have to hand code the components, and configure the components in code, instead of visually.

Thank you for your reply @MostHost_LA . i’ll keep it in mind if I can’t find any other solution.