So, basically I want to create a valley that will be viewed from above.
since I can’t (if you can please let me know) make a non square landscape in unreal, I’ll have to paste two landscapes next to eachother that tile.
This isn’t ideal but ok. So I created a landscape in World Creator 2 with seamless enabled hoping i would output a tiling landscape heightmap.
But I think WC2 just mirrors the edges to blend it which gives me a bad result.
so my question is:
how can I make a perfectly tiling landscape in world creator 2?
is there a posibility to input a heightmap in unreal and make it tile so I don’t need to make multiple landscapes and put them next to eachoter?
any sugestions or feedback is welcome!