Tiling Static Mesh

A while back I saw a demonstration video for a game engine and I am sure it was UE4. This demonstration showed the designer insert a handrail static mesh and then stretched it out to making it longer not by stretching it but by tiling it basically. The example would be taking a 1m x 1m handrail with a post on each end and it gets stretched to 3m long handrail and now has 4 posts (1 on each end and 2 in the middle). There was also a way to bend the mesh… Is there any way to do this on UE4 or was I just dreaming about this and/or was this another engine?

Thanks

I think you mean blueprint splines: https://docs.unrealengine/latest/INT/Resources/ContentExamples/Blueprint_Splines/index.html :slight_smile:

Looks like a good place to start. I am not sure if this is exactly what I saw the demo of or not but I am sure it will help with part of my question! Thanks!