Hello! I’m relatively new to Unreal as well as to programming in general. I am working on a Landscape master material. I am trying to hook up a Runtime Virtual Texture, which mostly works. However, the tiling on the RVT doesn’t match the tiling size on the ground.
In order to generate the correct tiling size I need to multiply each layer’s base UV tiling with the overall texture’s UV tiling.
But, I’m having this weird problem. Whenever I try to multiply these 2 values together, the RVT breaks (turns into a solid color). The values are 1(the default value of the base tiling parameter) and 0.37. So this scalar value breaks the texture when I multiply it by 1.
Here is a picture of what I am doing:
THIS (above) works.
But THIS doesn’t work. it makes no sense to me.