Why am I getting tiling on objects made using the modeling tools (left) but when I just place a block it wraps it like I’d like it to do on the left object?
I tried exporting and importing in different software and that doesn’t work either.
I’m completely new so I am not sure what to do, I tried doing instances and used tiling and offsetting and it still looks like this or similar to this.
Static meshes have their own set of UV coordinates. In 3d software you can do a UV unwrap to set how the texture fits the object. The unreal brushes use dynamic UV generation.
The only thing you can change in the static mesh is the amount a texture tiles in the UV space (X and Y repeats)
I used the model tools to build that shape. That’s technically built with like 8 rows of blocks using the modeling tools “pulling” technique off the grid.
When i apply the texture it’s applying it essentially to the 8 individual rows separately than as the whole object it is.