I have scaled a regular cube to be 8x4x1 in scale. Is it possible to tile all sides of it showing the same sized material?
As you can see in the picture, the X-Y plane scales correctly when multiplying the UV coordinates in the material by (8,4), any Z plane gets squished. I know that world-aligned texture is an option, but this just seems like such a simple thing to get around.
Thanks,
Mark