Hey guys,
I’m having an bit of technical art dilemma here with my modular environment art. I need to Tile the end result of the my animated flipbook textures in the material editor. To do this i Must use animated texture sheets and the material function Flipbook.
I am using flipbook textures and in this example the one below for tiling water caustics
Here is the a video of the issue whilst using the texture on my light function showing it in viewport on a an environment and in the material editor.
[- YouTube][2]
The issue which I can’t figure out a way around is, when I increase the tiling of my UVs it tiles the entire sheet and not the current frame of animation. Which is a huge problem because naturally only identical frames tile with one another causing tonnes of seams throughout my materials. Below is an image of the result caused
Question in short: Is there a way to only tile the UV space of the sampled area on one frame of the sheet?
I would greatly appreciate any advice or work arounds or a solution as my entire game’s environments depend on the ability to make heavy use of animated tiling textures.
Regards,
Andrew