Tileset Map Bug

Hi.
I have a question that has been bothering me for a long time.

I have a Tileset modification in my project, for 2D map design
I had some sample maps there, which I edit to different sizes and shapes.

Well, and now the fun begins.
Each map has the same settings (collisions and all the rest)

Well, here comes the problem
On map 1, 2, 3 I have an opponent “Slime” that creates acid balls behind him.
On the aforementioned maps the opponent moves normally, creates balls, the map has no problem.

However, map no.4 during the creation of these balls shakes all over.
After removing the slime from the map, the problem stops.

On maps 1,2,3 there is no problem, nothing shakes and the camera stands still
On map 4 it shakes with each ball creation

The camera has an event tick that tracks the player’s position and follows him.
After removing it (it is an additional camera) the problem does not stop, the player’s camera shakes then.

Why is it that on one map something works fine, but on another it causes problems?
Despite the same settings.

I reviewed the collisions, same.
The settings of tileset, block size and all the rest is identical

Sometimes it also happens that after removing the actor.
Waiting X minutes, adding it again, the problem disappears and nothing bugs up