How would you build a tilemap-based level in UE4? I googled (UDK and UE4) but couldn’t even find a place to start. In Unity there are multiple tilemap editor plug-ins to “paint” the level, or I could just create it with an external tool like Tiled and write an import script for the editor that automatically creates/updates the according GameObjects when I switch back to the Unity editor window.
What’s the best way to do this in UE4? Manually placing and rotating level blocks (tiles) would be too time-consuming. If importing tilesets from Tiled, I’d still need to directly see them in the editor (and not only at runtime) for manually placing additional objects on top of the tiles.
Any ideas/hints/directions? Thanks!