Tileset Collision only from above

New to the forum, just started learning UE Engine about 3 weeks ago. Going fairly well, as a learning exercise I am trying to create the original Donkey Kong

I have figure out quite a bit, and I fell my question has an easy answer that eludes me.

I have the level made up of a tileset and tile map. Everything is working except that when Mario jumps too high for the floor above, he bumps his head. Is there an “easy” way to ignore the collision if the player is hitting it from underneath ?

Thank you in advance from a newbie

Art

Is there an “easy” way to ignore the
collision if the player is hitting it
from underneath ?

You’d employ the dot product for anything direction relevant, have a look at this post: