I’ve exported a tiled landscape using WM. If i tick flip on Y axis when exporting, the entire landscape is obviously flipped in UE4, which is completely useless.
If I don’t flip the terrain it just doesn’t import correctly.
Manually flipping the tiles in photoshop is just not an option either. A) I don’t even know if that would work and B) with thousands of tiles it would take way too long.
Hi… I guess you have already figured this one out, but i fixed it by turning Flip on Y axis OFF when importing the tiles in UE4 ^^
I have it ON in WM. But OFF in UE4 tiled import!