Tilemap Sprite2D

Hey, sorry for my english.

I want to generate a map with an array so for now i try how work all functions
on the Tilemap of Paper2D.

I have a bug :


The blueprint , in the level editor :


And the output :


I don’t understand why… In (0, 0) i have a tile.

Please help me to find.

My bad, i found the problems.

In the IDE , the layer is call 1

But in the blueprint it’s the layer 0