Tilemap grid twice the size of editor grid?

Anyone know anything about this? I found I could change the editor grid to power of 2, so I scaled my sprites with the pixel per unit to 32 so that each sprite occupied one square on the grid.

Then I went to make my tilemap… 32x32 tiles. I made the tiles, and then put it into my map, and the tilemap tiles that SHOULD be 32x32 take up twice the space in the editor’s 32 grid. :open_mouth:

Have I missed something? Any help or advice would be appreciated.

Tilemap editor :

Normal editor:

Any ideas?

bump please! If I need to adjust my pixel per unit I’d like to do it soon before I have to readjust too many more things. X D

Bump for help!